To explain: Basically, the way the 3DS works is that you must be a certain distance away from the screen to see the 3D. Also, each of your eyes receive a different sensory input. You’re looking at the same screen, but it’s giving off different lights. Anyways, when you look at the screen, from afar, your eyes immediately go cross eyed to “match” the images. And thus, you get one of those 3D puzzles in which you cross your eyes to solve it.
The images above are an example of this. However, in the image above, you really have to cross your eyes a lot to see the 3D. Obviously your monitor, and my skill, prevent me from doing a better job. But if you cross your eyes on the image above, you should see the 3D.
I will get a better screenshot (or picture). This was just testing the theory out…and I’m a bit surprised, but it works. It’s the fundamental process that allows 3D.
I beat Zelda: Ocarina of Time on the 3DS today. I spent about 5 or 6 days playing the game, just like last time but my play time must have been a lot shorter. It was faster as in the sense that I wasn’t puzzled by the puzzled, the fights were easier, and I wasn’t going after all the Gold Skulltula tokens. I finished the game with 72, not bad w/o and guide. I don’t really think I wanna go back for them, not much point, despite being a completest. I’m more interested in Master Quest, but I promise to take my time with that. Need to focus back on real life again.
I leave you with an interesting read: Ocarina of Time 3D: Development Staff. It’s a 6 part story regarding the development of the game….as a developer, it was quite interesting…..tho I didn’t read it all…maybe tomorrow.