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Warren Shea

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Bye bye Nintendo Power :'(

Saturday, December 22nd, 2012 at 5:04 pm

Was pretty sad reading the last Nintendo Power. It lasted 24 years. I was there for 2 years of it, between the 2.5 year and the 4.5 year. 90-92ish. Making me around 8-10.
I still have those magazines, even now (with the exception of one of them which I seem to have lost). And I would occasionally get a Nintendo Power just to read so I have some single issues here and there. It was a great magazine, I feel so sad to see it go.

Just wanted to discuss its top 285 games. I’ve put some categories and notes on stuff I found interesting.

Top 10
10: Resident Evil 4 (GameCube, 2005)
9: The Legend of Zelda: The Wind Waker (GameCube, 2003)
8: Super Metroid (SNES, 1994)
7: Super Mario Bros. 3 (NES, 1990)
6: Mega Man 2 (NES, 1989)
5: Super Mario World (SNES, 1991)
4: Final Fantasy III (VI) (SNES, 1994)
3: Super Mario Galaxy (Wii, 2007)
2: The Legend of Zelda: A Link to the Past (SNES, 1992)
1: The Legend of Zelda: Ocarina of Time (N64, 1998)

This is the Zelda Order
194: The Legend of Zelda: Phantom Hourglass (DS, 2007)
177: The Legend of Zelda: Four Swords Adventures (GameCube, 2004)
170: The Legend of Zelda: Spirit Tracks (DS, 2009)
110: The Legend of Zelda: Oracle of Ages (GameBoy Color, 2001)
109: The Legend of Zelda: Oracle of Seasons (GameBoy Color, 2001)
58: Zelda II: The Adventures of Link (NES, 1988)
36: The Legend of Zelda: The Minish Cap (GBA, 2005)
34: The Legend of Zelda: Majora’s Mask (N64, 2000)
33: The Legend of Zelda: Twilight Princess (Wii/GameCube, 2006)
25: The Legend of Zelda: Link’s Awakening DX (GameBoy Color, 1998)
12: The Legend of Zelda (NES, 1987)
11: The Legend of Zelda: Skyward Sword (Wii, 2011)
9: The Legend of Zelda: The Wind Waker (GameCube, 2003)
2: The Legend of Zelda: A Link to the Past (SNES, 1992)
1: The Legend of Zelda: Ocarina of Time (N64, 1998)
It pleases me greatly to see Zelda: A Link to the Past as #2. That’s one of my favorite games ever and it’s great to see other people appreciate it too. I wish I could say Ocarina of Time was my fav but I grew up on a Link to the Past, only playing Ocarina of time a few years ago and only beating it two-three times. It makes me want to play Ocarina of Time again though, I think I might do that. Sadly, I’ve forgotten some things already :( It looks like Zelda hit its stride around/after my time. Just missed it.

This is the Mega Man Order
264: Mega Man Zero (GBA, 2002)
234: Mega Man V (NES, 1994)
153: Mega Man Zero 2 (GBA, 2003)
123: Mega Man 9 (WiiWare, 2008)
49: Mega Man (NES, 1987)
47: Mega Man 3 (NES, 1990)
39: Mega Man X (SNES, 1994)
6: Mega Man 2 (NES, 1989)
I think I need to play Mega Man 2 more. To be honest, I never beat it from scratch, I started playing Mega Man at Mega Man 3. But it’s great to see Mega Man X in spot 39 (though I wish it were higher). That’s also one of my favorite games of all time. Again, it looks like it hit its perfection just before my time. Just missed it.

This is the Mario order
267: New Super Mario Bros. 2 (3DS, 2012)
261: Super Mario Land 2: 6 Golden Coins (GameBoy 1992)
206: New Super Mario Bros. (DS, 2006)
183: Super Paper Mario (Wii, 2007)
182: New Super Mario Bros. Wii (Wii, 2009)
139: Paper Mario (N64, 2001)
128: Super Mario RPG: Legend of the Seven Stars (SNES, 1996)
83: Super Mario Sunshine (GameCube, 2002)
22: Super Mario Bros. 2 (NES, 1988)
20: Paper Mario: The Thousand-Year Door (GameCube, 2004)
18: Super Mario 3D Land (3DS, 2011)
16: Super Mario Bros. (NES, 1985)
15: Super Mario Galaxy 2 (Wii, 2010)
14: Super Mario 64 (N64, 1996)
7: Super Mario Bros. 3 (NES, 1990)
5: Super Mario World (SNES, 1991)
3: Super Mario Galaxy (Wii, 2007)
Again, Super Mario World was the game of my generation. It seems I grew up in the #2 generation of games. I have Super Mario Galaxy, I didn’t know it was that highly rated. I think I’m gonna try playing it, and maybe Galaxy 2 as well.

This is the Mario Kart Order
214: Mario Kart: Double Dash!! (GameCube, 2003)
193: Mario Kart DS (DS, 2005)
174: Mario Kart Wii (Wii, 2008)
167: Mario Kart 7 (3DS, 2011)
161: Super Mario Kart (SNES, 1992)
32: Mario Kart 64 (N64, 1997)
Again, Super Mario Kart was the game of my generation. I definitely did play Mario Kart 64 during its prime and I can see why it was rated so high. It raised the bar from Super Mario Kart, which was already awesome. But it made 4-player battle mode ridiculously more fun.

This is the Contra order
263: Super C (NES, 1990)
260: Contra 4 (DS, 2007)
41: Contra III: The Alien Wars (SNES, 1992)
40: Contra (NES, 1988)
…Again, Contra III was the game of my generation. Though I played/was good at Contra, I was exceptionally good at Contra 3. I was able to beat the Japanese Hard Mode (which is harder than hard mode on the English version) without using a continue. I can beat Contra as well…but only using the classic Konomi code (which has always been on my site btw ;) )

Honourable mentions that have significance to me
282: Nintendogs (DS, 2005)
213: Teenage Mutant Ninja Turtles 2: The Arcade Game (NES, 1990)
209: Super Street Fighter IV: 3D Edition (3DS, 2011)
204: Pokemon Red/Blue (GameBoy, 1998)
168: Kirby’s Return to Dreamland (Wii, 2011)
144: Tatsunoko vs. Capcom: Ultimate All-Stars (Wii, 2010)
114: Super Street Fighter II: The New Challengers (SNES, 1994)
111: Super Smash Bros. Brawl ( Wii, 2008)
106: Earthworm Jim (SNES, 1994)
87: Tetris Attack (SNES, 1996)
53: Tetris (GameBoy, 1989)
45: Super Smash Bros. Melee (GameCube, 2001)
43: Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES, 1992)
21: Street Fighter II Turbo: Hyper Fighting (SNES, 1993)
4: Final Fantasy III (VI) (SNES, 1994)
NO KIRBY’S AVALANCHE!? SADFACE. Turtles in Time still holds up well, I think I’m gonna play/beat it this weekend actually. I’ve been meaning to for a week.
I started playing Final Fantasy III but never finished. I think I’m also going to play that…I want to finish it.

So basically, reading the last Nintendo Power made me want to game more.

TO REPLAY GAME LIST:
43: Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES, 1992)
41: Contra III: The Alien Wars (SNES, 1992)
1: The Legend of Zelda: Ocarina of Time (N64, 1998)

TO PLAY GAME LIST:
34: The Legend of Zelda: Majora’s Mask (N64, 2000)
33: The Legend of Zelda: Twilight Princess (Wii/GameCube, 2006)
6: Mega Man 2 (NES, 1989)
4: Final Fantasy III (VI) (SNES, 1994)
3: Super Mario Galaxy (Wii, 2007)

/will keep you updated on my progress!

The Legend of Zelda: Skyward Sword [Wii] – Review

Monday, January 23rd, 2012 at 3:16 am


Click this image for a larger wallpaper

Okay, let me get it straight off my chest that I haven’t played that many of the Zelda games. Especially the recent ones.
I’ve played and beat (a loooooong time ago) The Legend of Zelda [NES], played Zelda II: The Adventure of Link [NES], I’ve played and beat Zelda: A Link to the Past [SNES] multiple times. And I’ve played and beat Zelda: Ocarina of Time on both the [Wii] and [3DS]. But after that, there’s a giant gap in Zelda games I haven’t played. So it’s hard to compare what’s innovative and not innovative from Skyward Sword. That said, I’ll continue with my review.

GAMEPLAY: 10/10

This game is pretty awesome. The controls were quite unique. Specific sword slashing took me a while but became easy, I did struggle with thrusting the sword even at the end of the game. It was pretty really difficult for me which is ironic cuz i’m awesome at thrusting IRL (ba dum dum ching). The stamina gauge, though seemingly cumbersome and unnecessary at first, provides quite a bit of challenge. Shortly after the game starts, managing the stamina gauge definitely all becomes second nature to control.

I think swimming, as always, was a bit difficult to control but I won’t dock that down for points cuz that’s only a pretty small part of the game.

The puzzles in this game were really good, as expected from a Zelda game. There’s definitely a lot of unique puzzles which are allowed due to the controls.

The mini-games are fun too, as usual. Like Ocarina of Time and collecting those 100 Skulltula Tokens, Skyward Sword has 80 Gratitude Crystals. The good thing is that many can be earned 5 at a time for completing a small errand/task. Personally, I found collecting the Gratitude Crystals to be much less annoying.

I remember how difficult getting a heart piece was in Ocarina of Time when hitting targets with your Bow and Arrow while riding Epona (your horse) on the Wii. I had to put a post-it note on the TV for where the arrow would strike. After I did that, it was easy. But then doing that exact same thing in the Ocarin of Time on the 3DS was ridiculously easy because of the gyro-feature. That said, I did struggle doing the pumpkin toss for a while. Shooting the arrow, while gauging power, with the Wii controller wasn’t that easy. Still, I got the hang of it.

The “Wheel” mini-game in Skyward Sword, where you can make money really fast was probably the minigame I played most. For some reason, the wallet size in Skyward Sword is a staggering 9900 rupees. Far more than the 999 in A Link to the Past and 500(?) in Ocarina of Time. And, being the perfection/completist I am, filled my wallet to the max before finishing the game. I think I only had 3000-4000 rupees just before the final boss/point of no return so I had to earn like, 6000 more. Fortunately, the best prize on this is 500 rupees. I had basically tried to learn “how to beat this game” in my first few attempts. It didn’t take long, but I found a pretty decent winning strategy. Eventually, I was able to beat it pretty consistently, getting 2×500 in a row multiple times, and getting 4×500’s in a row! 4 times in a row! AWESOME STREAK! That was my most epic moment of this game :) I was able to earn 6000 in probably about an hour/hour and a half of playing that game. Not that long, all things considered.

BTW My total playtime for this game was 57 hours.

Also: Man, this game is HARD. Like….it’s not the puzzles, and fights in general…but I struggled with almost all the boss fights except the pirate ship tentacle monster. When I did Boss Rush mode at the end for my Hylian shield (which requires 8 boss fight wins in a row), I was like, sweating cuz it was so intense and difficult. Seriously though, I’ve played many Zelda games but these bosses and fights were by far the hardest I’ve experienced, in general. That said, after you know how to beat a boss…it IS significantly easier. I went into each boss adamant about not looking at any hints…so as not to “cheat” the first time, and definitely struggled. But doing a boss fight a third time (cuz the second is still kinda hard), you see how easy they can be.

Also: Man, the dungeons are LONG. There are fewer dungeons in this game than most games. I know you usually start off with 3 hearts in Zelda but in this one, you start off with 6. Meaning there are less dungeons and final bosses where you earn full heart pieces. There are also two tokens that you wear to give you 2 hearts. So basically, it’s 5 hearts you don’t earn (through bosses) short of the other games. HOWEVER. The dungeons are pretty long imo. They do come with (thankfully) multiple save points for the casual gamer like myself. I know I could beat Zelda: A Link to the Past, and get everything, in like, 8 or 10 hours. This game took me 57…and I’m sure replaying this game wouldn’t shorten it considerably. Maybe I’d do 30 or 40, but I doubt I could cut it shorter than that. It’s definitely a long game. Though comparing it to say, Zelda: Ocarina of Time, I don’t know (tried to look at my saves for times, but couldn’t find any).

The weapons you use in this game are interesting. Like Ocarina of Time, you start off with a Slingshot. However, you NEVER get a boomerang in Skyward Sword! I find that just WRONG! but it actually works out well. And I think in the other games, you get Bow and Arrow fairly quickly. Well, in Zelda: A Link to the Past you do, as well as the original Zelda. But in this game, it’s the last item you get. And once I got it, I could see why. You can be SO CHEAP with a Bow and Arrow. Sniping from afar….so fun, very cheap :) It’s a good move that they gave you that weapon last, cuz I exploited the heck out of it.

STORY: 9/10

I was a little disappointed with the story for most of the game. It seemed like for 80% of the game, you didn’t know WHY you were doing anything. Like, you sorta knew (to save Zelda) but there’s gotta be more, right? Anyways….I think 4/5 of the way into the game, you get a bit more story. And then you get a lot more in the last 1/5 and the end.

I think the story itself is great. Everything seems to make sense, I guess. Like, as the first Zelda game (storywise)…it (sorta) explains all the other Zelda games. There are multiple references to Zelda: Ocarina of Time, and that world/storyline including the Sheikah and the Gorons. Of course, I don’t know what any other references there were, having never played Majora’s Mask or Twilight Princess. There certainly weren’t many to A Link To the Past….but that game seems to follow something else entirely. I think the Ocarina of Time, Majora’s Mask world is the world they want as the “official” timeline. I can see why, Ocarina of Time, Skyward Sword, and Majora’s Mask are all masterpieces. But what’s up with the Minish Cap? :P And a Link to the Past doesn’t follow any of this stuff other than that the villain is Ganon.

One very interesting thing…is that I feel I understand now why this series of games is called “The Legend of Zelda”….as there’s certainly a lot of legend, and story around Zelda. Link is definitely the savior of each game, but the story of legend is and was always Zelda. Sorry Link.

GRAPHICS: 9/10

For a Zelda game, they’re great. For a Wii game, they’re great. But I really didn’t like the….blurred out look for things that were further away. I felt that this sort of thing distracted me from the game slightly. Anyways, it’s definitely it’s own Wii visual masterpiece. But it doesn’t hold up to PS3 or XBOX 360 standards. Not even close.

MUSIC AND SOUNDS: 10/10

As always, Zelda BRINGS IT when it comes to music. Not much else to say…the little spins on known themes were cool. I’d love to figure out the story behind the Skyward Sword theme and playing it backwards to create Zelda’s Lullaby from Ocarina of Time.

FUN: 10/10

This is one of the best games I’ve played in a while. Well, I guess Zelda: Ocarina of Time goes up there as well. I think that because of HOW this game is played (with the Wii Controller and Nunchuk) sets it apart from the other Zelda and can be more fun than Ocarina of Time (gameplay wise). However, Ocarina had better bosses and the story was much better. Skyward Sword had some Ocarina of Time-esque time travel but not quite the same. And man, how many times do you have to fight the same boss in Skyward Sword >:( SERIOUSLY W.T.F. The Imprisoned THREE TIMES?! >_< Do you know how many times you had to re-fight bosses in Ocarina of Time? Um....NONE? (I think). Oops, that's a sorta side rant. Anyways, Skyward Sword IS fun.

FINAL THOUGHTS

This game proves once again that awesome gameplay, story, and music can trump cutting edge graphics. That a game without blood, sex, and violence can still be amazing. It’s definitely a great game…comparing it to a truly epic Zelda game like Ocarina of Time, I thought that the story was weaker but all the other things were close in comparison, quality wise. The repetitive bosses are a little tiring, and the boss difficulty was a bit too hard I think, compared to Ocarina of Time…but nothing substantially worse. The dungeons are fewer, but more creative and longer.

So, despite my few 9s…

worldofwarren.com rates – The Legend of Zelda: Skyward Sword [Wii] – 10/10!

Super Mario 3D Land [3DS] – Review

Monday, November 21st, 2011 at 3:21 am


Click this image for a huge wallpaper :D

GAMEPLAY: 9/10

It took a few levels to get used to the 3D, as well as how to move but you get the hang of it. By the end, I was moving in ways I didn’t think I’d be able to do in the beginning. There is one thing, that is the most important thing in this game and relates to gameplay: Mario’s shadow. Sometimes the 3D can be really…tricky. I found myself only able to move in some places because of Mario’s shadow. Without that aspect, this game would be 10x harder. Even the levels where the shadow is missing are considerably harder than the ground levels.

One of the hardest parts of the game is that it wears on your stamina. I think it’s your visual stamina, but I might be incorrect. In a 2D game, you see things for what they are. In a 3D game, especially when you’re Mario, jumping on blocks/clouds in the sky, where there’s no shadow for Mario, your brain really has to think hard to determine one thing all the time: where you are. It’s really frustrating in this game sometimes, and the reason why I’ve knocked gameplay down a point. Otherwise, you move like Mario and everything do/can do is pretty much what you’d expect Mario to do.

Regarding Difficulty: This game is either too easy, or pretty damn hard. There are 16 worlds, comprised of about 6 levels per world. The first 1-7 worlds are easy. So easy that this game was originally a joke to me. You could finish some levels so fast, it was ridiculous. Of course, me having to get the 3 Golden Coins per level made it trickier but regardless, the first 7 worlds are such a joke. The game really starts to get complicated on the 8th (and what I thought was the last) world. It was much more difficult than the super easy levels before it, but that’s not a bad thing due to the rest of the game’s ease. Despite that, after you finish the 8th world, you’re introduced to 8 more “Special” worlds. These 8 worlds, in which some levels are re-done older levels, with twists, were much more complicated. Some of the levels were damn frustrating even. Overall, if you look at the game’s difficulty, there are more difficult levels than easy ones. Don’t let the first 7 worlds fool you, this game can be pretty difficult even to a seasoned Mario pro.

Two other ways they made the last 8 worlds difficult, other than modified surroundings and environment, wwre the 30s time limit levels (in which you can gain 10s for every enemy you kill) and the stupid Shadow Mario (not to be confused with Mario’s shadow). The 30s time limit levels aren’t too difficult, as long as you kill a bad guy here and there, but they do give you a sense of urgency, making you play faster and force stupid mistakes. To be honest, I think I only died once to the time limit expiring, most times were just careless moves due to lack of time. One of my biggest peeves of this game was Shadow Mario. He’s a character that follows your exact moves, about 1-2s behind. Meaning if you stand still for 2 seconds, he catches up to you, and each time he touches you, you get hurt. In the first level with him in it, I tried to run away from him as fast as I could, not realizing he just mimics your moves. I kept dying to him repeatedly and I was swearing at the game “this guy is so f*cking fast, it’s so unfair”….not realizing it was me that was fast, and that I wasn’t supposed to stay still. I really really hated the levels where he followed me, I think I found those to be the most difficult levels. That is until you get to Special World 8, where most of the levels put the 30s timer on you AND Shadow Mario. Ugh. Like I said, they really made this game hard. Especially at the end. At least I wasn’t disappointed with the ease of this game, the feeling I got from the first 7 worlds. I didn’t feel like I was cheated out of my money on this joke of a game that I finished in a few days.

GRAPHICS: 10/10

Everywhere I read, they said that in this game, the 3D is necessary to playing it. I found this not to be true at all. While I played most levels with 3D on near the beginning, it became quite tiring on the eyes and I proceeded to play most of the game without 3D. Regardless, this game is a visual feat. I thought that with so few levels, they really did a small, crappy job on this game but that’s not true at all. After playing all 96(?) levels, there’s quite a bit of variance in levels….despite some levels being redone old levels. [Note: Super Mario World [SNES] had 96 levels too…just thought that was interesting]

MUSIC AND SOUNDS: 10/10

Once again, Mario takes some of its classic music and reinvents it, or creates new, interesting music. One of the funnest things about this game is getting these rainbow coloured musical notes to appear. If you collect them in the right order, the play a little Mario melody as you get them, it’s quite nostalgic and cool at the same time.

FUN: 10/10

I’m really happy with how well Nintendo did with this game. It’s got all the Mario fun of old games, small 2-D puns (like cardboard cutouts of enemies and 1-up mushrooms). It’s just plain fun. The powerups are cool though it’d be awesome (though maybe a bit OP [overpowering]) if you could throw more than 1 boomerang with the boomerang power. Still, the Toonoki Suit and the upgraded Toonoki Suit are really fun and useful. One of my “I’m having difficulty with this level” things to do was to go to S1L1, beat it in 50s but get the Toonoki Powerup. Grab two of those, save it before a difficult level….and if I couldn’t beat the level in a few tries, I’d quit and start from the save with the 2 suits. It ended up working really well. I know you get “special” power-ups if you can’t beat a level after 6 or 8 times but I found that as kind of a hack. There’s no fun in running around with Star power (invincibility) cuz you’re too n00b to beat something with normal powers.

FINAL THOUGHTS

I’d say this is almost a perfect game in terms of Mario games…but overall, compared to other games, it really falls short on story. Like, it’s no Zelda: Ocarina of Time. Maybe visually. Maybe in fun….but without story, you’re simply left with a pick up game with no emotional attachment to. Just like for the New Super Mario Bros. [DS] that I beat last week, I doubt that in a months time, I’d remember any of the levels, or any of the secrets in these games. I’d have to rediscover them if I replayed them. It’s kinda sad, almost feels like a waste of time playing these types of games. Even more wasted than playing other games that at least give you a story/something to think about. The only thing this game helps you with is improve your general gaming ability. But there’s no “remember when this happened?”. Like remember when you rode Epona and beat that Luigi looking character in Zelda: Ocarina of Time? Or when you stealthily went through the Gerudo Fortress? I do. But if you say “Remember when you beat that airship level” it’d be like “huh? which one…also…no”. Or if you asked “Remember doing the Bowser level” and you’d be like “well, I did it 16x but I don’t remember them… :/”. See?

Oops, sorta went on a bit of a rant there!

Anyways…I definitely recommend this game to longtime Mario fans. Despite beating it in 6 days (and I think 2 of the days, I didn’t even play it), I don’t think it’s a really short game, especially if you’re not a Mario pro. It’s got the fun factor you’d expect form Mario games but the 3D twist is nice compared to the general 2Dness of the games (though I haven’t played Mario Galaxy >_<). Anyways....

worldofwarren.com rates – Super Mario 3D Land [3DS] – 9/10!

New Super Mario Bros. [DS] – Review

Monday, November 14th, 2011 at 11:59 pm

I’d played this game for a few days last week…in preparation for Super Mario 3D Land [3DS] which came out yesterday. By the way, I’ve only played it a few hours and I’m on World 3 of 8 already. I’ve been told it gets pretty hard in World 8…but right now, I’m breezing through it.

Anyways, back to New Super Mario Bros.

While it came out in 2006, I’m only playing it now cuz I just got a (3)DS this year. So it’s like, 5 years old. But it’s heavily similar to the Super Mario Bros Wii….well, actually the Wii game is similar to this. I’ll say that the multiplayer aspect on the Wii makes that game a lot more fun. The power-ups in the Wii make some things easier…and harder.

GAMEPLAY: 8/10

It plays pretty much like any Mario game. I found that it’s easy to do what I want generally…with the exception of when I use 2 of the new power-ups – Mini Mushroom and Blue Turtle Shell. While you need the Mini Mushroom to get a lot of the secrets in the game, you move differently than regular Mario; there’s more airtime but you’re also super fragile which makes the power-down (see what i did there?!) pretty crappy. Again though, you need this power-up to get the secrets for some levels (never for the level itself). Some of the most difficult aspects of this game for me was staying alive with this power-up long enough to get the Special Coin I wanted. The Blue Turtle Shell is also pretty crappy because when you run fast enough, you start moving like a shell that’s been thrown. It makes for a lot of unpredictability. You could get out of it by not holding the run/action button…but for me, I ALWAYS hold that button. That’s my natural way to play, so using the Blue Turtle Shell is kinda useless for me, unless it’s in a water level.

Anyways, the gameplay is still good/fun. The Super Giant Mario Mushroom is the opposite of the Mini Mushroom – you’re invulnerable (except from falling in a hole) except you destroy any chances of getting anything special, or going anywhere special. Effectively for me, who needs to get 100%, this is the most useless power up as I’d have to re-do a level.

So what I’m getting at is that all the new power-ups in this game SUCK.

At least they improved that in Super Mario Wii – No Blue Turtle Shell, No Giant Mario…but they added a penguin suit >_< that damn penguin suit. Difficulty wise, this game is super easy. There was one level in Super Mario Bros Wii that was pretty impossible to me. Not just me, I googled it and everyone struggled in it. But for that game, that was the only really difficult level. For this game, there were no really difficult levels. Just as an FYI - let me run down my timeline for this game to you:
Nov 8: Finished Kirby Mass Attack. Play New Super Mario Bros. : Worlds 1 to 2.5
Nov 9: World 2.5 to 4. At this time, I set myself a 4 day deadline to finish the game, so I could finish it for when the new Mario came out.
Nov 10: Worlds 4 to 6.
Nov 11: Worlds 7 to 8. Finished the game with all 3 Golden Coins per level. Finished all the levels. Spent all the golden coins. 3 Stars – 100%
It only took me 4 days to completely dominate & 100% the game. No real difficulty issues. Finished the game with 2 days to spare :D

Anyways, I just wanted to say – it’s easy for an experienced Mario gamer. And while there are a lot of worlds, it’s not deathly slow like Kirby Mass Attack. It was a welcome change from that game. *Shudder*

GRAPHICS: 10/10

They’re pretty good considering their age. It still seems to me like this game recently came out, it was in the stores for free play for so long. And the Wii, with all it’s updated capabilities, looks just like it. For Nintendo DS, I’m pretty impressed. It’s no PS3 or XBOX game I mean, but for Mario, it looks great.

MUSIC AND SOUNDS: 10/10

Same ol’ music. Maybe even more familiar than before for me because I played the Wii game first. Nothing to complain about, the music is engaging, but doesn’t make you sick even though you listen to it over and over. Seriously, all the water levels like, sound the same.

FUN: 9/10

This game is fun. Way funner than Kirby. Fun enough that I could spend hours playing it. Fun enough that I could play it so much, my thumbs hurt the next day cuz of how much I played. And that happened twice >_< I knocked it 1 point off because of the damn useless power-ups. Playing with those abilities was NOT fun, only necessary.

FINAL THOUGHTS

It’s a fun game. There’s nothing brand new, like Mario Land 3-D [3DS]. It doesn’t reinvent the wheel so if you’re looking for something brand new, you’ll be disappointed. I think this game is better for it’s nostalgia, since having a 2-D/2.5-D Mario game hasn’t been around in a while. Super Mario World [SNES] came out in 1991. That was the game I grew up with, the one that honed my skills. Anyways….drumroll please…de-de-de-de-de-de-de-de-de-de-de-de-de-de-capachow!

worldofwarren.com rates – New Super Mario Bros. [DS] – 9/10!

Life is good again…sorta

Saturday, November 5th, 2011 at 3:09 pm

This week was a busy week. I was working super hard since last Friday…all the way until about Wednesday night (including the weekend). Overtime any moment I had available. But I was still trying to sleep a decent amount, so as not to get sick again. This was all in preparation for a launch that was supposed to take place yesterday night, from 6pm and take me all the way until 11am.

Fortunately, late Wednesday, they delayed the project. Good news for me. I was able to relax a bit…I’m still working hard, still doing lots of overtime…but not killing myself with stress. I have another week..maybe two.

In the last week, I’ve done more real development than I’ve probably done all year. I learned a lot, because I was forced to. I’m really proud of what I’ve learnt and accomplished this week. And my love for web development was renewed once again. I can’t wait for this project to be over so that I can start my other development projects.

I’m going to Niagara Falls tomorrow with Z for some wine tasting. Staying there overnight…and coming back Monday. Pretty excited…I still have to pack for it though..and I dunno when I can, cuz I’m about to go to Richmond Hill’s Go for Tea and then dinner and maybe karaoke?

I’m happy though, I worked so hard this week and pretty much every moment I was awake…I even worked last night from about 10pm until 4:30am. And this is my reward :) Hanging out with friends…being social and going out…I feel like I haven’t seen anyone in weeks. Anyways, I’ll try to catch up more blog wise, I know I’m royally lagging behind but yeah, my life has been all work, no play, so there isn’t really much to blog about anyways.

Wait, to say I was using all my free time doing overtime was a lie. Every day I’d spend one hour between the long work day, and the long overtime nights playing Kirby: Return to Dreamland with Z. We actually beat the game in about a week…we got all the 120 gears you’re supposed to collect…though we’re still only at 94% completion as of yesterday. Have to figure out where the last 6% comes from…but I’m determined to get it, and be 100% complete :D

I’m also playing Kirby Mass Attack occasionally, but it’s at the really hard levels and I’m not really enjoying it as much. I’ve never REALLY enjoyed this game despite that it’s a side scrolling game, with a stylus twist. One thing I pride myself in side scrolling games is that I’m generally able to move the way I want to move. The coordination I feel between my head, fingers, and characters on the screen is generally pretty fluid. This is not true for FPS games, some driving games, etc. But side scrollers…I’m generally pro at. In this case though there are always 10 Kirbys moving around, that you have to keep track of. You can’t move the way you want because they move in a group…and some Kirbys always lag behind. Also, when you get 10 (the max) – which you need to unlock stuff – they take up so much of the screen.

Anyways, must work for the next 25 minutes, then get ready to go out…and then go out for the rest of the night :D even now, I’m still so damn busy! But I love it! <3 Oh wait, one more thing to write about. My cough seemed to mostly go awake this week! I don’t know why, I was so stressed…not eating right…HOWEVER, we were sleeping with the windows open, rather than the A/C on. I’m going to assume that was the key….the fresh air at night. Really happy it’s pretty much gone cuz we got mini-karaoke tonight…and in 2 weeks :P